Daniel Sundström

Architect and developer with a background in web development, mobile apps, large information systems and game design. Has built many different things ranging from voting systems to game engines to learning platforms. Fluent in Erlang, Elixir, Swift, Go, Obj-C, Java, Javascript, Ruby, Lua and have run many and varied databases in production. Speaks the AWS dialect of cloud.

Have managed development teams and implemented "Remote First" with 100% remote workers successfully in many of them.

Enjoys designing, building and running interactive experiments in the cross section between games and reality, with a healthy sprinkling of the odd, the mysterious and the meaningful.

Most likely to be found visiting white spots on the map, exploring the depths of the ocean or practicing lockpicking. Avid technical diver, enjoys a quiet beer and adventures.

Not all those who wander are lost.